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[X2] ☢️ +1 Speed Keyboard Escape | Biohazard

[X2] ☢️ +1 Speed Keyboard Escape | Biohazard

A Roblox experience owned by ForZuStudios.

ObbyENspeed runkeyboard escapebiohazard theme

Description (written by the developer; not a statement by this register)

☢️ Welcome to +1 Speed Keyboard Escape Biohazard! 👟 Every step = +1 Speed 💪 Train your speed and become the BEST! 👥 Race against friends and other players! 🏁 Lets see if you can beat all of the 15 Stages! 🌍 Become the FASTEST in the WORLD! 🫂 Play with your friends for OP boosts! 🎧 ASMR vibes included✨

Last updated by the developer 11 Aug 2026, 01:11 UTC.

21
playing (measured 11 Aug 2026, 04:33 UTC)
50,433
lifetime visits
93%
liked (269 👍 / 19 👎)
154
favourites (3.1 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:3322first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MultiUniversal Trail
2,799 R$
Infinity Trail
2,599 R$
Godly Trail
2,399 R$
Prismatic Trail
2,199 R$
Supernova Trail
1,999 R$
Divine Trail
1,899 R$
DarkMatter Trail
1,499 R$
Galaxy Trail
999 R$
Plasma Trail
849 R$
Cosmic Trail
699 R$
SPEED MULTIPLIER [Tier 8]
599 R$
Biohazard Trail
499 R$
Rainbow Trail
349 R$
SPEED MULTIPLIER [Tier 7]
329 R$
SPEED MULTIPLIER [Tier 6]
249 R$
SPEED MULTIPLIER [Tier 5]
129 R$
SPEED MULTIPLIER [Tier 4]
59 R$
SPEED MULTIPLIER [Tier 3]
29 R$
SPEED MULTIPLIER [Tier 2]
14 R$
SPEED MULTIPLIER [Tier 1]
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome44,636 · 100.0% win
Rebirth · progression7,776 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked5 September 2026 — 93 % liked15 September 2026 — 93 % liked16 August 202615 September 2026
4 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 14:3593no change
5 Sept 2026, 14:3493no change
26 Aug 2026, 14:3493no change
16 Aug 2026, 14:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.