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[🔥]✨ Click ASMR!

[🔥]✨ Click ASMR!

A Roblox experience owned by Shard Industry.

Clicker & idleENclickeridleasmr

Description (written by the developer; not a statement by this register)

✨ Welcome to Click ASMR! How to Play: 👆 Click the ASMR to earn gold 🤖 Smelt Gold in your Machine for money 🎲 Roll for rare and satisfying ASMRs Remember, your farm earns offline! 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 16 Sept 2026, 14:31 UTC.

15
playing (measured 16 Sept 2026, 16:52 UTC)
24,648
lifetime visits
93%
liked (99 👍 / 8 👎)
874
favourites (35.5 per 1k visits)
1 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 16:5220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
319 R$
X2 Luck
279 R$
X2 Gold
249 R$
Fast Conveyor
179 R$
X2 Roll Speed
129 R$
Super Fast!
79 R$
X2 Money
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

C · other40,463 · 100.0% win
C · other40,454 · 100.0% win
I · other40,439 · 100.0% win
L · other40,436 · 100.0% win
K · other40,422 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9316 September 2026 — 93 % liked26 September 2026 — 93 % liked26 October 2026 — 93 % liked16 September 202626 October 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 17:0093no change
26 Sept 2026, 16:5393no change
16 Sept 2026, 16:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.