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[Underworld]God Simulator 2

[Underworld]God Simulator 2

A Roblox experience owned by Superb Melon.

SimulatorENgod simulationboss fightingleveling progression

[Underworld]God Simulator 2 is a simulator experience created on 2019-03-08. It has accumulated 52,419,310 lifetime visits and 382,871 favorites. Currently, one user is playing. The experience holds an 85% like percentage. It features gameplay elements including leveling, ability unlocking, and boss fights within an underworld map setting.

Description (written by the developer; not a statement by this register)

Welcome to God Simulator 2! Become the strongest god in all the land by leveling up your god, unlocking new abilities, and defeating mighty bosses! Update 4 is out! This update includes the following: - Underworld Map - Rebirth Cap Lifted up to 35 - Ultima Hades Boss Fight - 2 new creatures to fight - bug fixes - optimizations Future Updates: - New Goddess - New Pets - Mega bosses

Last updated by the developer 26 May 2022, 03:51 UTC.

1
playing (measured 10 Aug 2026, 14:21 UTC)
52,419,310
lifetime visits
85%
liked (88,643 👍 / 15,475 👎)
382,788
favourites (7.3 per 1k visits)
8 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom God
1 R$
VIP
1 R$
Triple Souls Open
1 R$
2x Mythical Chance
1 R$
2x Experience
1 R$
Infinite Essence Capacity
1 R$
+ 300 Pet Inventory
1 R$
+ 50 Pet Inventory
1 R$
Equip 5 Pets
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Creatures Destroyed · progression698,199 · 0.00% win
500 Objects Destroyed · progression471,940 · 0.00% win
Kill 10 Bosses · progression418,720 · 0.00% win
1,000,000 Essence Collected · collection397,694 · 0.00% win
10,000,000 Essence Collected · collection237,506 · 0.00% win
Kill 50 Bosses · progression168,347 · 0.00% win
500 Creatures Destroyed · progression131,133 · 0.00% win
2,000 Objects Destroyed · progression44,497 · 0.00% win
100,000,000 Essence Collected · collection43,331 · 8.0% win
Kill 100 Bosses · progression11,386 · 0.00% win
1,500 Creatures Destroyed · progression10,693 · 8.0% win
5,000 Objects Destroyed · progression5,234 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1885no change
23 Aug 2026, 14:0885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.