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Untitled Die of Death Engine [WE"RE BACK!!!!]

Untitled Die of Death Engine [WE"RE BACK!!!!]

A Roblox experience owned by Untitled Die of Death Engine Group [REMAKE].

HorrorENdie of deathsurvival horrorremake

Description (written by the developer; not a statement by this register)

What would it be like if Killers And Survivors from Die of Death Could Fight Each other, Use Custom Emotes And use custom skins? .. Or in better context, what would it be like if it was Dienation for ETERNITY? This game is still heavily W.I.P, So there may be alot of bugs on your way. Please read the warning screen first before checking out the game, as it contains alot of information regarding the game, its also recommended to check out the settings. Join the group for sneak peeks, fan-art and bug/player reports! https://www.roblox.com/communities/415888530/Untitled-Die-of-Death-Engine-Group This game was also made for fun, and with passion, i do not gain any money off of it in any way. (THIS IS NOT A DIRECT COPY OF DIE OF DEATH, WHILE ALOT OF ASSETS MAY BE REUSED, SOME LIKE THE UI, SCRIPTS, AND SO ON ARE REMADE, THIS IS JUST A REMAKE OF THE GAME WITH MORE ADDITIONS.)

Last updated by the developer 10 Aug 2026, 16:32 UTC.

0
playing (measured 11 Aug 2026, 23:52 UTC)
2,194
lifetime visits
79%
liked (507 👍 / 131 👎)
1,537
favourites (700.5 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Death's Entrance · welcome68,202 · 100.0% win
First Steps · progression45,694 · 73.9% win
Skull Stepper · progression17,281 · 30.9% win
Killstreak · progression3,428 · 5.6% win
Streak killer · progression2,862 · 6.3% win
Soul Farm · progression1,536 · 2.9% win
Lost Nightmare · progression783 · 0.90% win
One Bounce · progression407 · 0.50% win
Repeated Cycle · secret326 · 0.10% win
Broken Server · secret208 · 0.10% win
Last Bounce · other203 · 0.30% win
Wonderland · secret96 · 0.00% win
Not my time · secret80 · 0.00% win
Golden Skull · progression60 · 0.10% win
Adrenalinity · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

79978818 August 2026 — 94 % liked28 August 2026 — 95 % liked7 September 2026 — 96 % liked17 September 2026 — 95 % liked28 September 2026 — 96 % liked8 October 2026 — 97 % liked18 October 2026 — 85 % liked28 October 2026 — 82 % liked7 November 2026 — 79 % liked18 August 20267 November 2026
9 measurements spanning 80 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Nov 2026, 02:3379-3
28 Oct 2026, 02:3282-3
18 Oct 2026, 02:2285-12
8 Oct 2026, 02:2197+1
28 Sept 2026, 02:2196+1
17 Sept 2026, 19:5095-1
7 Sept 2026, 19:4896+1
28 Aug 2026, 19:3195+1
18 Aug 2026, 19:0294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.