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[🎉UPD] Music World

[🎉UPD] Music World

A Roblox experience owned by Music World Festival.

Social & hangoutENmusicsocial hangoutconcert

Description (written by the developer; not a statement by this register)

🎧 MUSIC WORLD 🎶 Werde zum DJ, spiele deine Lieblingsmusik und erlebe echtes Konzert-Feeling! 🔥 🎵 DJ werden & Musik spielen 🎤 Große Bühne & Konzert-Vibes 💬 Social Hangout & neue Leute 🕺 Tanzen, feiern & Spaß haben ✨ Regelmäßige Updates Join now & feel the music! ━━━━━━━━━━━━━━ 🎧 MUSIC WORLD 🎶 Become a DJ, play your favorite music and experience the ultimate concert vibes! 🔥 🎵 Become a DJ & play music 🎤 Huge stage & concert vibes 💬 Social hangout & meet new people 🕺 Dance, party & have fun ✨ Regular updates Join now & feel the music!

Last updated by the developer 14 Sept 2026, 21:54 UTC.

1
playing (measured 14 Sept 2026, 22:00 UTC)
955
lifetime visits
96%
liked (66 👍 / 3 👎)
89
favourites (93.2 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 22:004first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stardust
500 R$
Galaxy
300 R$
VIP
300 R$
Error Aura 404
200 R$
Mist Vail Aura
150 R$
Aurora
100 R$
Frost
100 R$
Cherry Blossom / NameColor
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Music World · welcome1,709 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

95979615 September 2026 — 97 % liked26 September 2026 — 95 % liked6 October 2026 — 96 % liked16 October 2026 — 96 % liked15 September 202616 October 2026
4 measurements spanning 31 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 02:5196no change
6 Oct 2026, 02:5096+1
26 Sept 2026, 02:4995-2
15 Sept 2026, 06:2097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.