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Raise a Clone Army! ⚔️ [NEW RELEASE]

Raise a Clone Army! ⚔️ [NEW RELEASE]

A Roblox experience owned by Coalstone Games.

SimulatorENArmy SimulatorFantasy RPGProgression

Description (written by the developer; not a statement by this register)

⚔️ Build an unstoppable HUGE army of YOUR own avatar! Start with a single tiny clone, defeat enemies and grow an ENTIRE army of YOU! Upgrade your troops, unlock stronger armor and weapons, command epic abilities and transform your weak recruits into a legendary fantasy legion! 👑 👥 GROW an army of your own clones! ⚔️ Fight hordes of enemies alongside your army 🛡️ Upgrade your clones with powerful armor and weapons! ✨ Unlock epic abilities and destroy the battlefield 🌍 Conquer new zones and defeat GIANT bosses! 📜 Complete quests and earn exclusive rewards 🔄 Rebirth to unlock permanent power boosts! 🤝 Earn +10% Gold while playing with a friend!! 🎁 Use code “LAUNCHWEEK” for FREE rewards (gold and revives)! 👍 NEW CODE AT 1,000 LIKES - Like ❤️ and Favorite ⭐ 🔔 Follow the game for new armies, armor, bosses and worlds! Clone Army, Army Simulator, Action RPG, Fantasy RPG, Fighting, Progression, Upgrades, Boss Battles, Rebirth, Multiplayer, Lead Your Mini Clones

Last updated by the developer 12 Aug 2026, 22:27 UTC.

0
playing (measured 12 Sept 2026, 16:45 UTC)
47,520
lifetime visits
71%
liked (78 👍 / 32 👎)
302
favourites (6.4 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (permanent)
399 R$
2x Gold (Permanent)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Here From the Start · welcome39,308 · 100.0% win
Two of You · collection28,686 · 100.0% win
The First Gate · progression22,573 · 100.0% win
First Boss Down · progression4,633 · 72.7% win
New Ground · progression4,496 · 72.7% win
Better Together · social2,819 · 0.00% win
Ascended · progression2,714 · 0.00% win
Thirty of You · progression259 · 0.00% win
The Last Zone (For Now!) · progression249 · 0.00% win
Five Times Ascended · progression143 · 36.4% win
Seven Days Marching · progression9 · 0.00% win
Bane of Shades · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.512 September 2026 — 72 % liked22 September 2026 — 71 % liked12 September 202622 September 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 19:4671-1
12 Sept 2026, 17:3672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.