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Plunder an Island! πŸ΄β€β˜ οΈ

Plunder an Island! πŸ΄β€β˜ οΈ

A Roblox experience owned by Flying Dutchman Devs.

TycoonENpiratefleet managementidle earning

Description (written by the developer; not a statement by this register)

Plunder an Island!πŸ΄β€β˜ οΈ Discover powerful ships, place them at your docks, and send your fleet across the seas to earn gold! Upgrade your harbor, unlock rare pirate ships, and build the strongest fleet in the world. 🚒 Collect unique ships πŸ’° Earn gold automatically βš”οΈ Raid dangerous islands 🏝️ Expand your pirate harbor ✨ Discover rare and legendary ships Can you become the richest pirate captain? πŸ‘ Like the game for future updates! ⭐ Favorite the game so you never lose it!

Last updated by the developer 17 Aug 2026, 11:51 UTC.

0
playing (measured 19 Aug 2026, 10:21 UTC)
16,349
lifetime visits
68%
liked (15 πŸ‘ / 7 πŸ‘Ž)
52
favourites (3.2 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 10:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Auto Sell
180 R$
Auto Collect
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome13,626 Β· 100.0% win
Played for 5 Minutes! Β· other4,433 Β· 75.0% win
Played for 10 Minutes! Β· other2,328 Β· 0.00% win
Played for 15 Minutes! Β· other1,435 Β· 0.00% win
Played for 20 Minutes! Β· other968 Β· 0.00% win
Played for 25 Minutes! Β· other690 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.