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Night Shift (Anomaly)

Night Shift (Anomaly)

A Roblox experience owned by Nexo Studios•.

HorrorENhorroranomalysurvival

Description (written by the developer; not a statement by this register)

You are the night ranger at Station Seven. Hikers come off the trails after dark. Read their form, check their story against tonight's notice, then sign them in or turn them away. Some of them are lying. Some of them were never hikers. ━━━━━━━━━━━━━━━ THE JOB 🔦 Take the form from your desk — it's the only thing that tells you who they claim to be 📋 Check the closed trail. Check the cutoff time. Check the signature. 👁️ And look at them. Watch how they stand at the window. WHAT IT COSTS Turning away a real hiker is as bad as letting something in. Three mistakes and the night is over. IT GETS WORSE The power fails and the generator is outside. Something knocks and nothing is there. The ones you turn away don't always leave. ━━━━━━━━━━━━━━━ 🎧 Headphones strongly recommended. ━━━━━━━━━━━━━━━ Tags : Anomalies, Anomaly, Horror, Home Alone, Survival, Scary

Last updated by the developer 3 Aug 2026, 18:03 UTC.

0
playing (measured 11 Aug 2026, 06:31 UTC)
2,906
lifetime visits
40%
liked (8 👍 / 12 👎)
42
favourites (14.5 per 1k visits)
2 August 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Overtime
129 R$
Blackout Shift
79 R$
Camera
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Make it past Night 3! · progression62 · 0.00% win
Make it past Night 5! · progression41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.