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[UPD] +1 Strength Training💪

[UPD] +1 Strength Training💪

A Roblox experience owned by Grind = 1000 CCU.

SimulatorENincrementalclickeridle

Description (written by the developer; not a statement by this register)

+1 Strength Training! 🏋️ Welcome to +1 Strength Training! HOW TO PLAY❓ You get Strength every second!💪 Break Walls and unlock areas Unlock new Strength Bonuses & more! Have fun playing!

Last updated by the developer 19 Aug 2026, 07:07 UTC.

0
playing (measured 20 Aug 2026, 11:30 UTC)
3,062
lifetime visits
91%
liked (29 👍 / 3 👎)
953
favourites (311.2 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 11:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50x Strength Train
199 R$
VIP
129 R$
StarterPack
49 R$
30x Strength Train
49 R$
15x Strength Train
19 R$
4x Strength
15 R$
2x Wins
9 R$
2x Strength
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!👋 · welcome7,807 · 80.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83918720 August 2026 — 83 % liked30 August 2026 — 91 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 11:3191+8
20 Aug 2026, 11:3083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.