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[UPDATE] Survive the Hussrooms

[UPDATE] Survive the Hussrooms

A Roblox experience owned by ;godmode me.

HorrorENbackroomshorrorco-op survival

Description (written by the developer; not a statement by this register)

[500 LIKES 👍 UNTIL REWORKED PROCEDURAL MAPS] [GAME IS SUBJECT TO CHANGE] | v0.1 ⚠️ A game inspired by backroom Run for your survival and kill entities and don't forget to rescue your peers as well Controls are shown in the game ❌ Do not harass other players or you will be banned Team up with your friends will help you Follow Roblox TOS 🎮 Game created by @nqjf

Last updated by the developer 10 Aug 2026, 16:26 UTC.

7
playing (measured 10 Aug 2026, 16:34 UTC)
79,983
lifetime visits
44%
liked (45 👍 / 58 👎)
543
favourites (6.8 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3413first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Captain Clark
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Juked a Clark · other43,294 · 100.0% win
Eliminated by Clark · other4,982 · 23.5% win
Revived Someone · social3,795 · 23.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

354439.516 August 2026 — 35 % liked26 August 2026 — 40 % liked5 September 2026 — 41 % liked15 September 2026 — 41 % liked25 September 2026 — 42 % liked5 October 2026 — 43 % liked15 October 2026 — 44 % liked16 August 202615 October 2026
7 measurements spanning 60 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 14:4544+1
5 Oct 2026, 14:3843+1
25 Sept 2026, 14:3742+1
15 Sept 2026, 14:3641no change
5 Sept 2026, 14:3641+1
26 Aug 2026, 14:3540+5
16 Aug 2026, 14:3335first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.