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MOOP!

MOOP!

A Roblox experience owned by A-MOOP.

Last updated by the developer 17 Aug 2026, 13:29 UTC.

0
playing (measured 18 Aug 2026, 01:04 UTC)
2,910
lifetime visits
78%
liked (152 👍 / 42 👎)
73
favourites (25.1 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 01:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

preman
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

74807718 August 2026 — 74 % liked28 August 2026 — 76 % liked7 September 2026 — 78 % liked17 September 2026 — 80 % liked27 September 2026 — 80 % liked7 October 2026 — 80 % liked17 October 2026 — 78 % liked7818 August 202617 October 2026
7 measurements spanning 60 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 17:0778-2
7 Oct 2026, 17:0180no change
27 Sept 2026, 17:0080no change
17 Sept 2026, 11:4580+2
7 Sept 2026, 11:3878+2
28 Aug 2026, 11:1876+2
18 Aug 2026, 11:1574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.