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+1 Speed Keyboard Castle Escape

+1 Speed Keyboard Castle Escape

A Roblox experience owned by Maybe Inc.

SimulatorENkeyboard ASMRidle progressionspeed runner

+1 Speed Keyboard Castle Escape is a simulator experience created on August 2, 2026. The game has accumulated 1,177,168 lifetime visits and currently has 1,071 players. It holds a 98% like percentage and 1,911 favorites.

Description (written by the developer; not a statement by this register)

🏃‍♂️ Welcome to +1 Speed Keyboard Castle Escape | Maybe Inc! ⚡ ⚡ Every step = more EXP 👟 Run, jump, and get faster with every level 💪 Level up to unlock powerful speed upgrades 💤 Train on AFK treadmills and earn EXP while idle ✨ Boost your EXP with powerful multipliers 🌍 Unlock new areas and become the fastest on the server ⭐ Roblox Premium subscribers get 50% EXP Boost! 🎧 Keyboard ASMR vibes included Smooth movement, satisfying keyboard clicks, colorful trails, relaxing effects, and chill progression for the perfect mix of running & keyboard ASMR ✨ 🎁 Join the Maybe Inc group to unlock a FREE gift in-game! 🔑 Tags: Speed, Runner, Simulator, Racing, Obby, Parkour, AFK, Training, Idle, Multiplayer, Competitive, Leaderboard, Upgrades, Multipliers, Auras, Trails, Boots, Progression, Speedrun, Challenge 🏆 Train hard, get stronger, and reach infinite speed!

Last updated by the developer 24 Aug 2026, 19:54 UTC.

667
playing (measured 25 Aug 2026, 02:50 UTC)
1,769,078
lifetime visits
98%
liked (6,641 👍 / 155 👎)
1,911
favourites (1.1 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

918,0024,046.566710 August 202625 August 2026
80 measurements spanning 14 days, net +576. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 80
Measured (UTC)PlayersChange
25 Aug 2026, 02:50667-47
25 Aug 2026, 01:50714-107
25 Aug 2026, 00:50821-59
24 Aug 2026, 23:50880-137
24 Aug 2026, 22:501,017+94
24 Aug 2026, 21:50923+27
24 Aug 2026, 20:50896+88
24 Aug 2026, 19:50808+28
24 Aug 2026, 18:50780-90
24 Aug 2026, 17:50870-138
24 Aug 2026, 16:501,008-1
24 Aug 2026, 15:501,009-5
24 Aug 2026, 14:501,014-22
24 Aug 2026, 13:501,036+34
24 Aug 2026, 12:501,002+19
24 Aug 2026, 11:50983+77
24 Aug 2026, 10:50906+31
24 Aug 2026, 09:50875+170
24 Aug 2026, 08:50705+119
24 Aug 2026, 07:50586first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Treadmill
1,499 R$
Speed Multiplier [Tier 12]
1,299 R$
Speed Multiplier [Tier 11]
949 R$
Virus Treadmill
799 R$
Speed Multiplier [Tier 10]
649 R$
Speed Multiplier [Tier 9]
449 R$
Speed Multiplier [Tier 8]
299 R$
Diamond Treadmill
249 R$
Speed Multiplier [Tier 7]
199 R$
Speed Multiplier [Tier 6]
129 R$
Speed Multiplier [Tier 5]
79 R$
Speed Multiplier [Tier 4]
39 R$
Speed Multiplier [Tier 3]
24 R$
Speed Multiplier [Tier 2]
9 R$
Speed Multiplier [Tier 1]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0
Met the owner · social0
Rebirth · progression0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9815 August 202625 August 2026
80 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 80
Measured (UTC)% likedChange
25 Aug 2026, 02:5098no change
25 Aug 2026, 01:5098no change
25 Aug 2026, 00:5098no change
24 Aug 2026, 23:5098no change
24 Aug 2026, 22:5098no change
24 Aug 2026, 21:5098no change
24 Aug 2026, 20:5098no change
24 Aug 2026, 19:5098no change
24 Aug 2026, 18:5098no change
24 Aug 2026, 17:5098no change
24 Aug 2026, 16:5098no change
24 Aug 2026, 15:5098no change
24 Aug 2026, 14:5098no change
24 Aug 2026, 13:5098no change
24 Aug 2026, 12:5098no change
24 Aug 2026, 11:5098no change
24 Aug 2026, 10:5098no change
24 Aug 2026, 09:5098no change
24 Aug 2026, 08:5098no change
24 Aug 2026, 07:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.