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+1 Speed Keyboard Castle Escape

+1 Speed Keyboard Castle Escape

A Roblox experience owned by Maybe Inc.

SimulatorENkeyboard ASMRidle progressionspeed runner

+1 Speed Keyboard Castle Escape is a simulator experience created on 2026-08-02. The game currently has 492 players online. It has accumulated 13,875,537 lifetime visits, 32,997 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

🏃‍♂️ Welcome to +1 Speed Keyboard Castle Escape | Maybe Inc! ⚡ ⚡ Every step = more EXP 👟 Run, jump, and get faster with every level 💪 Level up to unlock powerful speed upgrades 💤 Train on AFK treadmills and earn EXP while idle ✨ Boost your EXP with powerful multipliers 🌍 Unlock new areas and become the fastest on the server ⭐ Roblox Premium subscribers get 50% EXP Boost! 🎧 Keyboard ASMR vibes included Smooth movement, satisfying keyboard clicks, colorful trails, relaxing effects, and chill progression for the perfect mix of running & keyboard ASMR ✨ 🎁 Join the Maybe Inc group to unlock a FREE gift in-game! 🔑 Tags: Speed, Runner, Simulator, Racing, Obby, Parkour, AFK, Training, Idle, Multiplayer, Competitive, Leaderboard, Upgrades, Multipliers, Auras, Trails, Boots, Progression, Speedrun, Challenge 🏆 Train hard, get stronger, and reach infinite speed!

Last updated by the developer 31 Oct 2026, 16:57 UTC.

614
playing (measured 1 Nov 2026, 15:50 UTC)
14,269,199
lifetime visits
96%
liked (21,669 👍 / 942 👎)
32,997
favourites (2.3 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22011,3685,79461411 October 20261 November 2026
500 measurements spanning 21 days, net -550. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 15:50614+46
1 Nov 2026, 14:50568-61
1 Nov 2026, 13:50629+102
1 Nov 2026, 12:50527-41
1 Nov 2026, 11:50568+51
1 Nov 2026, 10:50517+57
1 Nov 2026, 09:50460+51
1 Nov 2026, 08:50409+10
1 Nov 2026, 07:50399+72
1 Nov 2026, 06:50327-57
1 Nov 2026, 05:50384-38
1 Nov 2026, 04:50422-36
1 Nov 2026, 03:50458+23
1 Nov 2026, 02:50435+32
1 Nov 2026, 01:50403+38
1 Nov 2026, 00:50365+76
31 Oct 2026, 23:50289-69
31 Oct 2026, 22:50358-65
31 Oct 2026, 21:50423-1
31 Oct 2026, 20:50424first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

King Aura
1,699 R$
Rainbow Trail
1,699 R$
Admin Treadmill
1,499 R$
Speed Multiplier [Tier 12]
1,299 R$
Solar Trail
1,199 R$
Speed Multiplier [Tier 11]
949 R$
Virus Treadmill
799 R$
Water Trail
699 R$
Speed Multiplier [Tier 10]
649 R$
Water Aura
549 R$
Speed Multiplier [Tier 9]
449 R$
Darkness Aura
399 R$
Pumpkin King Aura
349 R$
Soulfire Trail
299 R$
Speed Multiplier [Tier 8]
299 R$
Diamond Treadmill
249 R$
Fire Aura
249 R$
Crimson Eclipse Aura
229 R$
Speed Multiplier [Tier 7]
199 R$
Blood Moon Trail
169 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,468,251 · 93.5% win
Rebirth · progression2,144,984 · 41.8% win
Met the owner · social12,304 · 0.10% win
Met Jensken · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

96989715 August 20261 November 2026
1718 measurements spanning 78 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1718
Measured (UTC)% likedChange
1 Nov 2026, 15:5096no change
1 Nov 2026, 14:5096no change
1 Nov 2026, 13:5096no change
1 Nov 2026, 12:5096no change
1 Nov 2026, 11:5096no change
1 Nov 2026, 10:5096no change
1 Nov 2026, 09:5096no change
1 Nov 2026, 08:5096no change
1 Nov 2026, 07:5096no change
1 Nov 2026, 06:5096no change
1 Nov 2026, 05:5096no change
1 Nov 2026, 04:5096no change
1 Nov 2026, 03:5096no change
1 Nov 2026, 02:5096no change
1 Nov 2026, 01:5096no change
1 Nov 2026, 00:5096no change
31 Oct 2026, 23:5096no change
31 Oct 2026, 22:5096no change
31 Oct 2026, 21:5096no change
31 Oct 2026, 20:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.