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+1 Speed Keyboard Castle Escape

+1 Speed Keyboard Castle Escape

A Roblox experience owned by Maybe Inc.

SimulatorENkeyboard ASMRidle progressionspeed runner

+1 Speed Keyboard Castle Escape is a simulator experience created on 2026-08-02. The game currently has 492 players online. It has accumulated 13,875,537 lifetime visits, 32,997 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

🏃‍♂️ Welcome to +1 Speed Keyboard Castle Escape | Maybe Inc! ⚡ ⚡ Every step = more EXP 👟 Run, jump, and get faster with every level 💪 Level up to unlock powerful speed upgrades 💤 Train on AFK treadmills and earn EXP while idle ✨ Boost your EXP with powerful multipliers 🌍 Unlock new areas and become the fastest on the server ⭐ Roblox Premium subscribers get 50% EXP Boost! 🎧 Keyboard ASMR vibes included Smooth movement, satisfying keyboard clicks, colorful trails, relaxing effects, and chill progression for the perfect mix of running & keyboard ASMR ✨ 🎁 Join the Maybe Inc group to unlock a FREE gift in-game! 🔑 Tags: Speed, Runner, Simulator, Racing, Obby, Parkour, AFK, Training, Idle, Multiplayer, Competitive, Leaderboard, Upgrades, Multipliers, Auras, Trails, Boots, Progression, Speedrun, Challenge 🏆 Train hard, get stronger, and reach infinite speed!

Last updated by the developer 26 Oct 2026, 16:54 UTC.

499
playing (measured 29 Oct 2026, 19:50 UTC)
13,971,862
lifetime visits
96%
liked (21,502 👍 / 931 👎)
32,997
favourites (2.4 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22012,8306,5254999 October 202629 October 2026
500 measurements spanning 21 days, net -518. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Oct 2026, 19:50499-42
29 Oct 2026, 18:50541-11
29 Oct 2026, 17:50552-36
29 Oct 2026, 16:50588+33
29 Oct 2026, 15:50555-115
29 Oct 2026, 14:50670+72
29 Oct 2026, 13:50598-46
29 Oct 2026, 12:50644+55
29 Oct 2026, 11:50589+70
29 Oct 2026, 10:50519+95
29 Oct 2026, 09:50424+78
29 Oct 2026, 08:50346+42
29 Oct 2026, 07:50304+36
29 Oct 2026, 06:50268-11
29 Oct 2026, 05:50279-30
29 Oct 2026, 04:50309+11
29 Oct 2026, 03:50298-46
29 Oct 2026, 02:50344-42
29 Oct 2026, 01:50386+41
29 Oct 2026, 00:50345first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

King Aura
1,699 R$
Rainbow Trail
1,699 R$
Admin Treadmill
1,499 R$
Speed Multiplier [Tier 12]
1,299 R$
Solar Trail
1,199 R$
Speed Multiplier [Tier 11]
949 R$
Virus Treadmill
799 R$
Water Trail
699 R$
Speed Multiplier [Tier 10]
649 R$
Water Aura
549 R$
Speed Multiplier [Tier 9]
449 R$
Darkness Aura
399 R$
Pumpkin King Aura
349 R$
Soulfire Trail
299 R$
Speed Multiplier [Tier 8]
299 R$
Diamond Treadmill
249 R$
Fire Aura
249 R$
Crimson Eclipse Aura
229 R$
Speed Multiplier [Tier 7]
199 R$
Blood Moon Trail
169 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,468,251 · 93.5% win
Rebirth · progression2,144,984 · 41.8% win
Met the owner · social12,304 · 0.10% win
Met Jensken · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

96989715 August 202629 October 2026
1650 measurements spanning 75 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1650
Measured (UTC)% likedChange
29 Oct 2026, 19:5096no change
29 Oct 2026, 18:5096no change
29 Oct 2026, 17:5096no change
29 Oct 2026, 16:5096no change
29 Oct 2026, 15:5096no change
29 Oct 2026, 14:5096no change
29 Oct 2026, 13:5096no change
29 Oct 2026, 12:5096no change
29 Oct 2026, 11:5096no change
29 Oct 2026, 10:5096no change
29 Oct 2026, 09:5096no change
29 Oct 2026, 08:5096no change
29 Oct 2026, 07:5096no change
29 Oct 2026, 06:5096no change
29 Oct 2026, 05:5096no change
29 Oct 2026, 04:5096no change
29 Oct 2026, 03:5096no change
29 Oct 2026, 02:5096no change
29 Oct 2026, 01:5096no change
29 Oct 2026, 00:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.