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better emoji 😱

better emoji 😱

A Roblox experience owned by RoveXXX.

Fighting & PvPENemoji themeweapon combatcollection/index

Description (written by the developer; not a statement by this register)

😀 Which Emoji Is Best? 😀 Put your emoji choices to the test and prove which one is the strongest! ✨ 😀 Choose your favorite Emoji ⚔️ Fight for your Emoji and defeat other players 📖 Complete your Emoji Index and collect them all 🗡️ Buy powerful weapons — the rarer the weapon, the more damage it deals! 🏆 Collect rare emojis, upgrade your gear, and become the ultimate Emoji champion! ⭐ Like the game + Join the group to receive an exclusive Chest! 🔔 Hit the bell to be notified when a new update drops! 🔥 More emojis, weapons, and updates coming soon!

Last updated by the developer 4 Aug 2026, 21:49 UTC.

0
playing (measured 12 Aug 2026, 05:32 UTC)
4,665
lifetime visits
85%
liked (17 👍 / 3 👎)
357
favourites (76.5 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Coins
99 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 kill · other1,432 · 100.0% win
5 emojis! · collection414 · 100.0% win
5 kills · other148 · 0.00% win
10 emojis! · collection93 · 0.00% win
10 kills · progression33 · 0.00% win
25 emojis! · collection6 · 0.00% win
100 Kills · progression1 · 0.00% win
50 kills · progression1 · 0.00% win
50 emojis! · collection1 · 0.00% win
25 kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.518 August 2026 — 84 % liked28 August 2026 — 85 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 00:1985+1
18 Aug 2026, 00:1884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.