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Capsule Craze

Capsule Craze

A Roblox experience owned by Be Big Games.

TycoonENincrementalsimulationmultiplier

Description (written by the developer; not a statement by this register)

Welcome to Capsule Craze! Risk everything for the BIGGEST multipliers! 🧪✨ 💧 Collect capsules moving along the conveyor 🧪 Place them on your lab growth table 📈 Let them grow bigger and more valuable 💥 Sell now, or risk going unstable! 💰 Build your ultimate specimen empire 🧪 GROWTH ITEMS: • Tap Powder • Stabilizing Mineral Dust • Concentrated Growth Catalyst • Hyper Hydration ✨UPDATE 1: ⛈️ Dynamic Weather Events 🔥 Rebirth Rebalancing 🥷Piece Stealing 👷 Bug Squashing 🔢Code "WEATHER" ⭐ Like and favorite the game to support future updates!

Last updated by the developer 23 Aug 2026, 00:54 UTC.

0
playing (measured 2 Sept 2026, 10:21 UTC)
412
lifetime visits
75%
liked (3 👍 / 1 👎)
6
favourites (14.6 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 10:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto-Collect Farm
399 R$
Growth Speed
250 R$
More Inventory
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Meat · welcome231 · 0.00% win
First Abomination · collection109 · 0.00% win
Thousiandare · progression14 · 0.00% win
Filthy Rich · collection11 · 0.00% win
Square One · other9 · 0.00% win
Peer Pressure · social5 · 0.00% win
Touch Grass · progression3 · 0.00% win
Gravity Works · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.