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[🔥] BLOCKSHOT

[🔥] BLOCKSHOT

A Roblox experience owned by Akashio.

ShooterENfirst-person shooterteam fightfree for all

Description (written by the developer; not a statement by this register)

Welcome to 🔥 BLOCKSHOT, the blocky first-person shooter! Team Fight or Free For All across 6 maps, five-minute rounds, 60 weapons to earn. 🔫 60 weapons: rifles, shotguns, snipers, pistols & melee 🗺️ Vote for the next map between rounds 💎 Prism Crate: 15 weapons you can't buy anywhere, never a duplicate ❤️ Ruby Chest: level up for keys to 18 five-star weapons ⭐ Level up to 50, earn XP for kills, rounds and wins 🎁 Log in 7 days in a row for free weapons 📜 Daily tasks pay coins, gems and a chest 🏆 Climb the global kill and win leaderboards 🎮 Desktop, phone, tablet, Xbox & PlayStation 5 💜 Like and join the group for exclusive rewards ⚠️ Cheating and glitch abuse gets you banned

Last updated by the developer 6 Sept 2026, 17:43 UTC.

0
playing (measured 7 Sept 2026, 02:23 UTC)
9,583
lifetime visits
59%
liked (17 👍 / 12 👎)
44
favourites (4.6 per 1k visits)
2 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 02:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [⭐]
899 R$
Arcana Bundle [👾]
699 R$
Inferno Bundle [🔥]
399 R$
Water Blast Bundle [💦]
199 R$
Starter Pack [🎁]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome8,560 · 100.0% win
🏆 CHAMPION · progression1,722 · 100.0% win
💀 DOUBLE KILL · other1,615 · 100.0% win
🔴 FIRST STRIKE · progression1,129 · 100.0% win
🎯 HEADHUNTER · progression417 · 0.00% win
⚡ TRIPLE THREAT · progression413 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

566158.57 September 2026 — 56 % liked17 September 2026 — 59 % liked7 October 2026 — 61 % liked17 October 2026 — 59 % liked597 September 202617 October 2026
4 measurements spanning 40 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 02:3359-2
7 Oct 2026, 02:3161+2
17 Sept 2026, 02:2359+3
7 Sept 2026, 02:2356first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.