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🔪 MM2 Practice Prank Bomb Grounds

🔪 MM2 Practice Prank Bomb Grounds

A Roblox experience owned by Energy Games Studio.

MinigamesENMurder Mystery 2aim trainingfan-made

Description (written by the developer; not a statement by this register)

👋 Welcome to 🔪 MM2 Practice Prank Bomb Grounds! 🔪 Train your MM2 skills in a simple and fun practice map. Warm up, practice aim, try different weapons, and get better at 1v1s with smooth gameplay. ⭐ Please like and favorite the game for more updates! 💡 Developed by @ActualEnergy (roblox) and @StrictlySimplify (roblox) ⚠️ This experience is a fan‑made project. All MM2 assets and designs belong to their original creators. This project is not affiliated with or endorsed by the MM2 development team.

Last updated by the developer 11 Aug 2026, 04:49 UTC.

0
playing (measured 11 Aug 2026, 09:15 UTC)
2,233
lifetime visits
33%
liked (3 👍 / 6 👎)
126
favourites (56.4 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:155first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hollow Purple
999 R$
Unlimited
349 R$
GODLY: 🔨 Ban Hammer
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 🔪 MM2 Prank Bomb Grounds · welcome1,281 · 100.0% win
Getting Somewhere! · progression1,006 · 0.00% win
Striker · progression179 · 0.00% win
Hunter · progression83 · 0.00% win
Slayer · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

333835.518 August 2026 — 38 % liked28 August 2026 — 33 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 19:0133-5
18 Aug 2026, 18:3238first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.