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Club Duct

Club Duct

A Roblox experience owned by The Duct Group.

Social & hangoutENnightclubmusicsocial

Description (written by the developer; not a statement by this register)

🎧💜CLUB DUCT — BECOME THE DJ. CONTROL THE VIBE. 💜🎧 Welcome to DUCT, an immersive nightclub experience where you control the music, the atmosphere, and the entire vibe of the club. 🔊🔥 Step into a massive underground rave venue filled with neon lights, lasers, smoke, graffiti, huge speakers, and hundreds of players ready to party. 🌌🪩 The club is yours — but the question is… 🎶 ARE YOU READY TO BECOME THE DJ? 🎛️ TAKE CONTROL OF THE BOOTH Step behind the DJ decks and become the person controlling the night. Mix tracks, change the atmosphere, control the lights, and keep the crowd moving. Every DJ can bring their own energy to the club. 🎚️🎵 💜 CONTROL THE VIBE Turn the club into whatever atmosphere you want. Go dark and mysterious 🖤, blast the room with pure neon 💜, fill the dance floor with smoke 🌫️, or create an unforgettable rave atmosphere with lasers shooting across the entire venue. ⚡🔮 🔥 Club Duct — Made to Rave. 🔥

Last updated by the developer 13 Aug 2026, 15:41 UTC.

0
playing (measured 22 Aug 2026, 05:46 UTC)
498
lifetime visits
80%
liked (4 👍 / 1 👎)
10
favourites (20.1 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Security
350 R$
Bartender
150 R$
Donation?
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha player · other179 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.