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+1 Double Jump Keyboard Obby Escape | ASMR

+1 Double Jump Keyboard Obby Escape | ASMR

A Roblox experience owned by ASMR Productions.

ObbyENASMRDouble JumpKeyboard Theme

Description (written by the developer; not a statement by this register)

🎧 Welcome to +1 Double Jump Keyboard Escape | ASMR! 🦘 Double jump your way across a world of keyboard keys — one slip and you're back at the start. 🏆 Clear stages to earn Wins and push your run further. 🎹 Unlock and equip custom keycap click sounds to match your vibe. 🏋️ Train on Treadmills — from Gold all the way up to Admin — to boost your speed. ✨ Unlock Trails & Auras to stand out from the crowd. 🔁 Rebirth to reset stronger and stack even bigger multipliers. 📈 Grab SpeedPass tiers for a permanent XP boost, all the way up to 16x. 👍 Like the game and join our group for a free XP bonus! Tags: Double Jump, Keyboard, ASMR, Obby, Escape, Parkour, Rebirth, Multiplayer, Satisfying, Relaxing, Challenge, Speedrun

Last updated by the developer 9 Aug 2026, 08:32 UTC.

0
playing (measured 8 Oct 2026, 15:00 UTC)
5,406
lifetime visits
77%
liked (17 👍 / 5 👎)
23
favourites (4.3 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Yellow Trail
89 R$
Blue Aura
69 R$
Red Trail
67 R$
Speed Multiplier [Tier 4]
49 R$
Green Aura
49 R$
Yellow Aura
36 R$
Purple Trail
35 R$
2x Wins
35 R$
Speed Multiplier [Tier 3]
25 R$
Red Aura
25 R$
Blue Trail
19 R$
Keycap Sounds
19 R$
Purple Aura
14 R$
Speed Multiplier [Tier 2]
11 R$
Speed Multiplier [Tier 1]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,494 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

779485.58 October 2026 — 94 % liked18 October 2026 — 77 % liked8 October 202618 October 2026
2 measurements spanning 10 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 15:0177-17
8 Oct 2026, 15:0094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.