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Seville Archives v1.0.0

Seville Archives v1.0.0

A Roblox experience owned by Wild Fella Interactive.

HorrorENsurvival horrorasymmetrical multiplayerparody

Description (written by the developer; not a statement by this register)

Seville Archives (SVEA). Is a survival Horror game, (or not). This game includes your favorite singing chipmunks, that need a day off. Vote for interesting maps and give the paranormal a day off in Seville Archives. [Controls] - Survivor Left Shift - Sprint LMB - Shoot - Stalker Q - Dash LMB - Attack E - Taunt Created By: wild_fellaARVN - Scripter, UI Vietnam11z1r3gn - Guns Cheems_FromsouthViet - Monster Designs, Thumbnails, Building MrSummy12 - Code Reviewer (DISCLAIMER) IP's under copyright law are used as a parody, this game does not slander, Alvin and the Chipmunks. Everything in this game is used as a parody or a joke! Tags, Alvin and the chipmunks, Asym game, horror game, Asym Horror Game, Funny, Scary

Last updated by the developer 12 Aug 2026, 16:37 UTC.

0
playing (measured 12 Aug 2026, 22:21 UTC)
831
lifetime visits
95%
liked (18 👍 / 1 👎)
21
favourites (25.3 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x AlvinBux
199 R$
Donate 50
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome604 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.