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Untitled RNG Battlegrounds

Untitled RNG Battlegrounds

A Roblox experience owned by ZeroSum.

SimulatorENRNGElemental CombosBattlegrounds

Description (written by the developer; not a statement by this register)

⭐ An rng battlegrounds game, you roll and fight with your powers! ⭐ 🧬 You can collect essences from rollable powers and merge them, making a large amount of unique combos 🧬 🔴 THERE ARE CURRENTLY 152 ELEMENTS, THIS IS NOT A TYPO 🔴 🛠️ Open the forge to merge powers 🛠️ Please give feedback, I really appreciate any criticism no matter how harsh. F to Parry/Block Q to Dash Ability 1: E Ability 2: R Ability 3: C P to open different element rarities

Last updated by the developer 26 Aug 2026, 05:28 UTC.

5
playing (measured 26 Aug 2026, 10:34 UTC)
1,548
lifetime visits
75%
liked (30 👍 / 10 👎)
41
favourites (26.5 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 10:342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x luck
250 R$
Auto Essence
225 R$
Kneel
199 R$
Fast Roll
175 R$
Auto Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Owner · other94 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

748378.526 August 2026 — 83 % liked5 September 2026 — 77 % liked15 September 2026 — 74 % liked6 October 2026 — 74 % liked5 November 2026 — 75 % liked7526 August 20265 November 2026
5 measurements spanning 71 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 00:5075+1
6 Oct 2026, 00:3874no change
15 Sept 2026, 10:3574-3
5 Sept 2026, 10:3577-6
26 Aug 2026, 10:3483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.