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Don't Break The Ice!

Don't Break The Ice!

A Roblox experience owned by Team CCU!.

PuzzleENpuzzlephysicsleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Don't Break The Ice! 🧊💣 Bomb 5 Ice! 💣 Select Random Ice! 👀 Avoid The Bombs 💥 Buy Penguins 🐧 Buy Explosions 💸 Clime the Leaderboards 🏆

Last updated by the developer 30 Aug 2026, 01:57 UTC.

0
playing (measured 30 Aug 2026, 21:52 UTC)
14,712
lifetime visits
54%
liked (14 👍 / 12 👎)
84
favourites (5.7 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 21:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined Don't Break The Ice! · welcome13,263 · 100.0% win
Win Match! · progression10,390 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

54565530 August 2026 — 56 % liked29 September 2026 — 54 % liked30 August 202629 September 2026
2 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 21:5354-2
30 Aug 2026, 21:5256first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.