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Guard the Prison

Guard the Prison

A Roblox experience owned by You CANT Have That.

RoleplayENprison simulationguard roleplayboss battles

Description (written by the developer; not a statement by this register)

Process Convicts. Stop Criminals. Defend the Prison. ⛓️ 🔍 Process Convicts ⛓️ Search Prison Cells for prohibited items 📋 Verify Mugshots and their Identity 💰 Earn cash and upgrade your gear ⚠️ Process Convicts and Stop Dangerous People! 🔥 The more Convicts you process, the more dangerous the Prison becomes. 👹 Face powerful boss that attempt to take over the Prison ⚔️ Defeat the final threat and save the Prison 🏆 Unlock exclusive rewards and achievements 📱 Playable on Desktop, Mobile, Tablet & Console 👮 Can you become the ultimate Prison Guard?

Last updated by the developer 12 Aug 2026, 21:21 UTC.

79
playing (measured 13 Aug 2026, 08:05 UTC)
104,189
lifetime visits
75%
liked (361 👍 / 118 👎)
2,395
favourites (23.0 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:0542first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gold
299 R$
Sprint boost
99 R$
Starter Cash
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Training Completed · progression145,968 · 100.0% win
Rookie's First Arrest · progression110,800 · 100.0% win
You're Fired! · other30,734 · 33.6% win
Secure The Prison · progression1,039 · 1.5% win
First Class · other121 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7515 August 2026 — 75 % liked25 August 2026 — 75 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:2075no change
15 Aug 2026, 16:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.