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[BETA] ROBOBONK: Survive the Waves ⚔️

[BETA] ROBOBONK: Survive the Waves ⚔️

A Roblox experience owned by GraiTech Studio.

SurvivalENwave survivalupgrade progressionco-op damage buff

Description (written by the developer; not a statement by this register)

Your weapon fires by itself. You move, dodge, and choose ⚔️ Survive the waves, grab the crystals, and pick a new upgrade every level. Break barrels for buffs, open chests, hold the shrines — then take the boss down before the timer runs out. Every run earns SP for permanent upgrades in the hub, so you start the next one stronger. ⚔️ Sword, Bow or Axes 🔮 Dozens of orbs and upgrades 👥 Every friend in your squad adds damage How far can you get? 👀

Last updated by the developer 5 Sept 2026, 16:45 UTC.

0
playing (measured 8 Sept 2026, 10:00 UTC)
47,516
lifetime visits
60%
liked (15 👍 / 10 👎)
784
favourites (16.5 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Event Starter · social33,250 · 100.0% win
ADVENTURE BEGINS · welcome14,758 · 0.00% win
NOT SO FAST! · other4,909 · 100.0% win
FIRST STEPS · welcome2,976 · 0.00% win
Urn Breaker · progression1,545 · 0.00% win
Quest Novice · progression886 · 0.00% win
New Horizons · progression451 · 0.00% win
Battle Pass Rookie · progression269 · 0.00% win
Altar Initiate · progression193 · 0.00% win
MONSTER HUNTER · progression142 · 0.00% win
Mob Hunter · progression111 · 0.00% win
Lightning Fury · other111 · 0.00% win
Toxic Warrior · other74 · 0.00% win
Jetpack Master · other73 · 0.00% win
Halfway Hero · progression56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5860598 September 2026 — 58 % liked28 September 2026 — 60 % liked8 September 202628 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 10:0160+2
8 Sept 2026, 10:0158first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.