[BETA] ROBOBONK: Survive the Waves ⚔️
A Roblox experience owned by GraiTech Studio.
SurvivalENwave survivalupgrade progressionco-op damage buff
Description (written by the developer; not a statement by this register)
Your weapon fires by itself. You move, dodge, and choose ⚔️ Survive the waves, grab the crystals, and pick a new upgrade every level. Break barrels for buffs, open chests, hold the shrines — then take the boss down before the timer runs out. Every run earns SP for permanent upgrades in the hub, so you start the next one stronger. ⚔️ Sword, Bow or Axes 🔮 Dozens of orbs and upgrades 👥 Every friend in your squad adds damage How far can you get? 👀
Last updated by the developer 5 Sept 2026, 16:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 8 Sept 2026, 10:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Sept 2026, 10:01 | 60 | +2 |
| 8 Sept 2026, 10:01 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.