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Roll a Baddie 🎲

Roll a Baddie 🎲

A Roblox experience owned by 1-BIT Interactive.

TycoonENrolling mechanicpet collectionidle earnings

Description (written by the developer; not a statement by this register)

🎲 Welcome to Roll a Baddie! **HOW TO PLAY:** 1. 🎲 Roll to unlock Baddies! 2. πŸ’Έ Place your Baddies on your plot to earn Cash! 3. πŸ₯š Hatch Pets to boost your Luck & Cash Income! 4. ✨ Rebirth for powerful permanent boosts! πŸ’° Your Baddies keep earning Cash even while you're offline! 🐾 **PETS HAVE ARRIVED!** Hatch and collect rare Pets that give powerful **Luck & Cash multipliers!** πŸ’¬ Check the **1-BIT Interactive** group for a current list of up-to-date codes! πŸ€ Discover rare Mutations, collect hundreds of unique Baddies, hatch powerful Pets, unlock new Dice, and climb the leaderboards. **How lucky can you get?**

Last updated by the developer 16 Aug 2026, 19:01 UTC.

0
playing (measured 29 Oct 2026, 16:01 UTC)
3,664
lifetime visits
70%
liked (7 πŸ‘ / 3 πŸ‘Ž)
16
favourites (4.4 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
29 Oct 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
199 R$
AUTO COLLECT MONEY
99 R$
DOUBLE ROLL LUCK
99 R$
AUTO SKIP ROLL
99 R$
DOUBLE ROLL
99 R$
MUTATION LUCK
99 R$
2X MONEY [PERMANENT]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome2,615 Β· 100.0% win
Meet the Developers! Β· social3 Β· 0.00% win
Dedicated! Β· progression0 Β· 0.00% win
Dice Collector! Β· collection0 Β· 0.00% win
Full Index! Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.