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🍊 Make Orange Juice [NEW⭐]

🍊 Make Orange Juice [NEW⭐]

A Roblox experience owned by ObbyWorksStudio.

TycoonENfarmingtycooncollection

Description (written by the developer; not a statement by this register)

🍊 WELCOME TO Make Orange Juice 🍊 Start with a random seed, plant it, and watch your very own orange tree grow! 🌱🌳 🍊 Grow Your Orchard Roll for random seeds, plant them, and take care of your trees as they grow! ✨ Discover Rare Oranges Not every orange is the same! Find different varieties with unique rarities and values. The rarer the orange, the more it's worth! 🧃 Make Orange Juice Collect your oranges and turn them into delicious juice to increase their value! 💰 Sell & Earn Sell your oranges and juice to earn money, then use your profits to grow your orchard and discover even better oranges! 🎲 Keep Rolling for Better Seeds You never know what you'll get! Keep rolling, planting, growing, and collecting to build the ultimate orange farm. Can you discover the rarest orange? 🍊👑

Last updated by the developer 25 Aug 2026, 11:37 UTC.

0
playing (measured 29 Aug 2026, 16:38 UTC)
550
lifetime visits
92%
liked (12 👍 / 1 👎)
54
favourites (98.2 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Pack
199 R$
Pro Pack
79 R$
Starterpack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome358 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9231 August 2026 — 92 % liked10 September 2026 — 92 % liked31 August 202610 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 07:3592no change
31 Aug 2026, 03:5292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.