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Spiral Stair Tower [Alter-Ego Trend!]

Spiral Stair Tower [Alter-Ego Trend!]

A Roblox experience owned by ultimate random tower games.

ObbyENobbytowertrend

Description (written by the developer; not a statement by this register)

👋 Welcome to Spiral Stair Tower! ⭐ Alter-ego trend! 🏷️ Tags: obby, slow fall, spiral fall tower, sayonara tower, sayonara tower 2, stair tower, climb and jump tower, glide tower, swing tower, bubu tower, phonk tower, tower of candy, math tower, laser challenge tower, slap tower, gear slap tower, troll slap tower, ability slap tower, troll pinning tower, troll hug tower, aura edit tower, admin abilities, vip

Last updated by the developer 9 Aug 2026, 00:35 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
7,813
lifetime visits
86%
liked (232 👍 / 37 👎)
467,479
favourites (59833.5 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOD Admin [PERMANENT]
149 R$
Magic Carpet
89 R$
Speed Coil
59 R$
Gravity Coil
49 R$
Admin [PERMANENT]
3 R$
Admin [PERMANENT]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,203,435 · 100.0% win
Complete Tower · progression268,316 · 23.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

738679.517 August 2026 — 76 % liked27 August 2026 — 73 % liked6 September 2026 — 76 % liked16 September 2026 — 84 % liked26 September 2026 — 86 % liked6 October 2026 — 86 % liked16 October 2026 — 86 % liked17 August 202616 October 2026
7 measurements spanning 60 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 15:4986no change
6 Oct 2026, 15:4886no change
26 Sept 2026, 15:4886+2
16 Sept 2026, 14:3784+8
6 Sept 2026, 14:3376+3
27 Aug 2026, 14:3173-3
17 Aug 2026, 14:2376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.