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+1 Backflip Keyboard Escape | Candy & Chocolate

+1 Backflip Keyboard Escape | Candy & Chocolate

A Roblox experience owned by burg games...

ObbyENparkourkeyboardcandy theme

Description (written by the developer; not a statement by this register)

🍫 Welcome to +1 Backflip Keyboard Escape | Candy & Chocolate! 🍫 🤸 Every jump = a BACKFLIP! ⚡ Every step = +1 Speed ⬆️ Level up to unlock MORE air jumps — chain your flips to cross huge gaps 👟 Flip, run, and escape across a world made of candy & chocolate keyboard keys 💪 Train on treadmills, buy items and unlock powerful multipliers 👥 Race against friends and other players 🌍 Beat all 14 Stages and become the ULTIMATE flipper on the server 🚀 Flips are everything… but one wrong move and you're back at the start 😱 🎧 ASMR vibes included Smooth backflips, satisfying keyboard clicks, creamy visuals, and relaxing candy sounds for a perfect mix of flips & chill ✨

Last updated by the developer 6 Aug 2026, 12:16 UTC.

5
playing (measured 10 Aug 2026, 14:33 UTC)
53,814
lifetime visits
89%
liked (51 👍 / 6 👎)
6,322
favourites (117.5 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3338first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Steps
80 R$
Lucky Wheel
80 R$
Fast Rebirth
80 R$
VIP
80 R$
+3 Extra Jumps
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8915 August 2026 — 89 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:4689no change
15 Aug 2026, 20:4689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.