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[rnb/hiphop] CALIGO

[rnb/hiphop] CALIGO

A Roblox experience owned by TEKNOLOGIA.

Social & hangoutENmusic hangoutrnb/hiphopsocial chill

Description (written by the developer; not a statement by this register)

CALIGO Welcome to CALIGO, a chill music hangout designed for players who just want to relax and enjoy the vibe. 🎧 Featuring a carefully selected playlist of Official R&B, Hip-Hop, Rock, and EDM, perfect for hanging out alone or with friends. ✨ What you'll find: • Clean and eye-pleasing modern environment. • Cozy atmosphere with calming visuals. • High-quality music for every mood. • Great place to chat, relax, and meet new people. Whether you're taking a break, vibing with your favorite songs, or simply enjoying the scenery, CALIGO is your perfect escape. Sit back. Relax. Enjoy the music.

Last updated by the developer 11 Aug 2026, 07:00 UTC.

72
playing (measured 11 Aug 2026, 07:08 UTC)
30,535
lifetime visits
78%
liked (280 👍 / 80 👎)
540
favourites (17.7 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:0855first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ROYAL
150 R$
COMMAND
10 R$
TOOL
10 R$
VIP
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME CALIGO · welcome21,704 · 0.00% win
VIP · other10,592 · 0.00% win
COMMAND · other1,424 · 0.00% win
TOOL · other1,120 · 0.00% win
GIFT · other305 · 0.00% win
ROYAL · other260 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.516 August 2026 — 79 % liked26 August 2026 — 78 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:4978-1
16 Aug 2026, 14:4879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.