Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[RACE🏁]Would You Rather: Ethereal Princess Tower

[RACE🏁]Would You Rather: Ethereal Princess Tower

A Roblox experience owned by JAYS STUDI0.

ObbyENobbyprincessrace

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Ethereal Princess Tower! 👑✨ Climb your way to the top and become the ultimate princess! 🏰🌸 Explore the tower, find hidden lucky blocks, collect crowns, race against friends, and unlock different trails along the way. ⭐️ Customize your stats: 🏃🏻‍♀️ Speed 🦘 Jump 📏 Size ✨✨UNLOCK PRINCESS MORPHS✨✨ at the end of the obby! 🛍 Visit the shop and spend your Crowns! 🎡 Spin the Wheel for exciting rewards! 🍀 Find Lucky blocks and see what you get! 🏎 Race your friends on the Princess Racetrack with your Princess car! 💎 Unlock exclusive perks with Gamepasses! 🌈 RAINBOW SLAP YOUR FRIENDS OFF THE TOWER with x5 power! 🌈 Reach the top and become the most powerful princess!! 👑💖 ✨CLIMB. RACE. COLLECT. Become a Princess. ✨

Last updated by the developer 12 Sept 2026, 06:34 UTC.

0
playing (measured 16 Sept 2026, 03:03 UTC)
1,142
lifetime visits
82%
liked (14 👍 / 3 👎)
37
favourites (32.4 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 03:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
400 R$
RAINBOW Slap (5X STRONGER)
225 R$
Magic Carpet
150 R$
Jetpack
125 R$
Laser
100 R$
Gravity Coil
45 R$
Speed Coil
45 R$
Double Jump
40 R$
Slap
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,258 · 100.0% win
You Completed Stage 1 · progression2,932 · 65.5% win
You Completed Stage 2 · progression1,561 · 65.5% win
You Completed Stage 3 · progression1,269 · 43.6% win
You Completed Stage 4 · progression1,071 · 36.4% win
You Completed Stage 5 · progression743 · 14.5% win
You Completed Stage 6 · progression662 · 14.5% win
You Completed Stage 7 · progression588 · 7.3% win
WINNER! · progression493 · 0.00% win
You Completed Stage 8 · progression429 · 0.00% win
You Completed Stage 9 · progression402 · 0.00% win
Speedster · progression260 · 0.00% win
67 · secret79 · 7.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

829186.516 September 2026 — 91 % liked26 September 2026 — 82 % liked16 September 202626 September 2026
2 measurements spanning 10 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 03:0482-9
16 Sept 2026, 03:0391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.