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[🚨RELEASE] Slime Incremental

[🚨RELEASE] Slime Incremental

A Roblox experience owned by 2curry.

TycoonENincrementalslimeprestige

Description (written by the developer; not a statement by this register)

Welcome to Slime Incremental! A huge incremental adventure packed with upgrades, rare rolls, prestige layers, powerful boosts, and tons of progression to chase! 🎁 Use Code RELEASE & 200Likes for free rewards! 👍 NEW CODE at 250 Likes! How to play: 🟢 Roll Slimes and grow your collection! ⚡ Buy upgrades to boost your power! 🍀 Unlock runes, relics, enchants, and stronger stats! 🔥 Rebirth and Prestige to discover new systems! 🏆 Climb higher, get stronger, and become the ultimate Slime master! 💎 Premium players get bonus rewards! 💖 Join the group for extra boosts! 🎉 Like and favorite the game to support future updates!

Last updated by the developer 21 Aug 2026, 14:45 UTC.

86
playing (measured 21 Aug 2026, 23:50 UTC)
74,194
lifetime visits
75%
liked (558 👍 / 183 👎)
691
favourites (9.3 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

86115100.515 August 2026 — 115 players21 August 2026 — 114 players21 August 2026 — 108 players21 August 2026 — 102 players21 August 2026 — 86 players15 August 202621 August 2026
5 measurements spanning 6 days, net -29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–119 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5086-16
21 Aug 2026, 22:50102-6
21 Aug 2026, 21:50108-6
21 Aug 2026, 20:54114-1
15 Aug 2026, 16:30115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Dice
899 R$
Rune Master
699 R$
Luck Master
699 R$
Capsule Master
499 R$
Dice Master
399 R$
VIP
199 R$
Starter Pack Bundle
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

707572.516 August 2026 — 70 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked26 August 2026 — 75 % liked5 September 2026 — 75 % liked15 September 2026 — 75 % liked25 September 2026 — 75 % liked25 October 2026 — 75 % liked16 August 202625 October 2026
10 measurements spanning 70 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 08:4775no change
25 Sept 2026, 08:4575no change
15 Sept 2026, 08:3875no change
5 Sept 2026, 08:3775no change
26 Aug 2026, 08:3775+1
21 Aug 2026, 23:5074no change
21 Aug 2026, 22:5074no change
21 Aug 2026, 21:5074no change
21 Aug 2026, 20:5474+4
16 Aug 2026, 08:3670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.