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[🚨RELEASE] Slime Incremental

[🚨RELEASE] Slime Incremental

A Roblox experience owned by 2curry.

Description (written by the developer; not a statement by this register)

Welcome to Slime Incremental! A huge incremental adventure packed with upgrades, rare rolls, prestige layers, powerful boosts, and tons of progression to chase! 🎁 Use Code RELEASE & 200Likes for free rewards! 👍 NEW CODE at 250 Likes! How to play: 🟢 Roll Slimes and grow your collection! ⚡ Buy upgrades to boost your power! 🍀 Unlock runes, relics, enchants, and stronger stats! 🔥 Rebirth and Prestige to discover new systems! 🏆 Climb higher, get stronger, and become the ultimate Slime master! 💎 Premium players get bonus rewards! 💖 Join the group for extra boosts! 🎉 Like and favorite the game to support future updates!

Last updated by the developer 21 Aug 2026, 14:45 UTC.

86
playing (measured 21 Aug 2026, 23:50 UTC)
74,194
lifetime visits
74%
liked (465 👍 / 164 👎)
249
favourites (3.4 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

86115100.515 August 2026 — 115 players21 August 2026 — 114 players21 August 2026 — 108 players21 August 2026 — 102 players21 August 2026 — 86 players15 August 202621 August 2026
5 measurements spanning 6 days, net -29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–119 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5086-16
21 Aug 2026, 22:50102-6
21 Aug 2026, 21:50108-6
21 Aug 2026, 20:54114-1
15 Aug 2026, 16:30115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Dice
899 R$
Rune Master
699 R$
Luck Master
699 R$
Capsule Master
499 R$
Dice Master
399 R$
VIP
199 R$
Starter Pack Bundle
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

70747216 August 2026 — 70 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked16 August 202621 August 2026
5 measurements spanning 6 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 23:5074no change
21 Aug 2026, 22:5074no change
21 Aug 2026, 21:5074no change
21 Aug 2026, 20:5474+4
16 Aug 2026, 08:3670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.