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Sleep on Toji's Lap

Sleep on Toji's Lap

A Roblox experience owned by The Underground Productions.

RoleplayENJujutsu KaisenToji Fushigurohangout

Description (written by the developer; not a statement by this register)

Welcome to a quiet place outside the Jujutsu world. Leave the sorcerers and curses behind. Take a seat, relax, and lay your head down on Toji Fushiguro’s lap. This is a calm, interactive hangout experience designed for you to unwind. update!! Added a music playlist and yes you can pause and skip songs Fixed the dmg on the sword no longer insta kills its a two shot now Also I'm sorry if this game isn't good but I'm trying and i have a idea and i think it will work I am very new to this developing stuff so please if anything is wrong i will get on it and try my very best to make it work. Thank you to everyone who plays my game and if you donated.

Last updated by the developer 12 Aug 2026, 19:53 UTC.

2
playing (measured 29 Aug 2026, 04:49 UTC)
1,507
lifetime visits
89%
liked (17 👍 / 2 👎)
43
favourites (28.5 per 1k visits)
3 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 04:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inverted Spear of Heaven
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played peak! · welcome1,182 · 100.0% win
You made it to the end!! · progression184 · 21.3% win
You met the coolest guy ever/The owner · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.