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[TWO-PLAYER!] Color Chaos: MAYHEM!

[TWO-PLAYER!] Color Chaos: MAYHEM!

A Roblox experience owned by Harmonica Games.

ObbyENobstacle coursedisaster survivalmultiplayer race

Description (written by the developer; not a statement by this register)

🌈 COLOR CHAOS: MAYHEM! 🌈 This is NOT your average obby! 🏃💨 ⏳ EVERY 60 SECONDS, CHAOS STRIKES! ⏳ Random disasters will attack while you try to conquer the obstacle course! ☄️ METEOR SHOWERS 🌊 TSUNAMIS ⚡ LIGHTNING STORMS 🔥 AND MORE! 🚨 YOU NEVER KNOW WHAT'S COMING NEXT! 🚨 🏃 CONQUER THE OBBY Jump, climb, dodge, and parkour through challenging stages while disasters try to stop you! 👥 PLAY WITH FRIENDS Race your friends and see who can survive the chaos! 💎 UNLOCK CRAZY PERKS Get exclusive gamepasses and advantages! 🏆 CLIMB THE LEADERBOARDS Compete with other players and prove you can survive! 🔥 MORE DISASTERS, STAGES & CHAOS COMING IN FUTURE UPDATES! 👍 LIKE & ⭐ FAVORITE TO SUPPORT THE GAME! 🌈 CAN YOU SURVIVE COLOR CHAOS: MAYHEM? 🌈 Obby, Obstacle Course, Obstacle, Parkour, Platformer, Platforming, Jumping, Jump Game, Jumping Game, Parkour Game, Platform Game, Challenge, Challenging, Hard Obby, Easy Obby, Fun Obby, New Obby, Mega Obby, Giant Obby, Ultimate Obby

Last updated by the developer 29 Aug 2026, 13:55 UTC.

2
playing (measured 30 Aug 2026, 11:16 UTC)
1,898
lifetime visits
63%
liked (5 👍 / 3 👎)
23
favourites (12.1 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 11:162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Magic Carpet
299 R$
[SALE] Rocket Launcher
149 R$
[SALE] Gravity Coil
59 R$
[SALE] Sword
59 R$
[SALE] Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,129 · 0.00% win
25 STAGES! · progression49 · 0.00% win
50 STAGES!! · progression13 · 0.00% win
75 STAGES!!! · progression5 · 0.00% win
100 STAGES!!!! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63716730 August 2026 — 71 % liked9 September 2026 — 63 % liked30 August 20269 September 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 11:1763-8
30 Aug 2026, 11:1671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.