Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Speed Car Escape 🚗

+1 Speed Car Escape 🚗

A Roblox experience owned by PixelFam.

ObbyENcar collectiontreadmill mechanicrebirth system

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed Car Escape! This game may have bugs! How to Play: 🚗 Collect Cars to gain wins 💪 Use treadmills to gain speed 👟 Every step makes you faster 🏆 Overcome obstacles to get wins 💪 Unlock new upgrades 🔥 Rebirth to push your limits UPDATES EVERY SUNDAY! If you’re having fun, don't forget to like the game! 👍

Last updated by the developer 11 Aug 2026, 02:48 UTC.

0
playing (measured 13 Aug 2026, 16:35 UTC)
935
lifetime visits
92%
liked (11 👍 / 1 👎)
27
favourites (28.9 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Candy Treadmill
500 R$
Diamond Treadmill
250 R$
Double Wins
75 R$
Gold Treadmill
50 R$
Speed Tier Multiplier Level 5
49 R$
Speed Tier Multiplier Level 4
25 R$
Speed Tier Multiplier Level 3
11 R$
Speed Tier Multiplier Level 2
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome105 · 0.00% win
1 million Speed · progression20 · 0.00% win
1B Speed · other3 · 0.00% win
Beat Retro Event Map · progression0 · 0.00% win
Meet the Owner · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88929020 August 2026 — 88 % liked30 August 2026 — 92 % liked19 September 2026 — 92 % liked29 September 2026 — 92 % liked20 August 202629 September 2026
4 measurements spanning 40 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 11:0292no change
19 Sept 2026, 03:3592no change
30 Aug 2026, 01:5092+4
20 Aug 2026, 00:1888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.