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EVIL DOCTOR HOSPITAL ESCAPE! [ITEMS]

EVIL DOCTOR HOSPITAL ESCAPE! [ITEMS]

A Roblox experience owned by rich mentality.

AdventureENescapehorrorobstacle avoidance

Description (written by the developer; not a statement by this register)

Escape the evil doctor’s hospital, survive dangerous obstacles, and use every gear and item to reach freedom!

Last updated by the developer 10 Aug 2026, 18:38 UTC.

7
playing (measured 11 Aug 2026, 06:06 UTC)
14,172
lifetime visits
66%
liked (152 👍 / 79 👎)
202,161
favourites (14264.8 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:062first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
Disable Pop-Ups
99 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome624,711 · 100.0% win
Completed EVIL DOCTOR HOSPITAL ESCAPE! · progression104,338 · 34.1% win
Coin Collector! · collection166 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

661008316 August 2026 — 100 % liked26 August 2026 — 70 % liked5 September 2026 — 68 % liked15 September 2026 — 67 % liked25 September 2026 — 66 % liked5 October 2026 — 66 % liked15 October 2026 — 66 % liked25 October 2026 — 66 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–105 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 19:3366no change
15 Oct 2026, 19:2166no change
5 Oct 2026, 19:1966no change
25 Sept 2026, 19:1866-1
15 Sept 2026, 18:5267-1
5 Sept 2026, 18:5268-2
26 Aug 2026, 18:4870-30
16 Aug 2026, 18:47100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.