Idle Slimes π’
A Roblox experience owned by Squishworks Studio.
TycoonENmergeidleslime
Description (written by the developer; not a statement by this register)
π§ͺ Slimes bounce. Slimes merge. The cash never stops! Every bounce off a spinning ring pays you. Keep a slime bouncing until it RIPENS and glows, then match two of the same color to MERGE them into something bigger. Line one up with a spinning exit and HARVEST it for a jackpot! β WHAT YOU DO π₯ Hatch slimes and pack your tank π¬ Add rings, bumpers and bigger exits 𧬠Evolve for permanent DNA upgrades π§« Discover all 15 slime species π¨ Earn Goo and repaint your rings π PASSES π Golden Pack β skins, faces, trails + 2 exclusive ring themes π§² Magnetism β upgrades buy themselves & ripe slimes auto-merge (or earn it free with Goo!) π΅ 2x Cash Β· π 2x Luck Β· β Lab Director Β· π‘ Double Spin π CODES: SLIMETIME Β· GOOGOO Β· LAUNCH π΄ No timers, no stress β your slimes keep earning while you're away. π Like & favorite for free code drops!
Last updated by the developer 10 Aug 2026, 21:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 17:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.