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Idle Slimes 🟒

Idle Slimes 🟒

A Roblox experience owned by Squishworks Studio.

TycoonENmergeidleslime

Description (written by the developer; not a statement by this register)

πŸ§ͺ Slimes bounce. Slimes merge. The cash never stops! Every bounce off a spinning ring pays you. Keep a slime bouncing until it RIPENS and glows, then match two of the same color to MERGE them into something bigger. Line one up with a spinning exit and HARVEST it for a jackpot! ⭐ WHAT YOU DO πŸ₯š Hatch slimes and pack your tank πŸ”¬ Add rings, bumpers and bigger exits 🧬 Evolve for permanent DNA upgrades 🧫 Discover all 15 slime species 🎨 Earn Goo and repaint your rings πŸ’Ž PASSES πŸ‘‘ Golden Pack β€” skins, faces, trails + 2 exclusive ring themes 🧲 Magnetism β€” upgrades buy themselves & ripe slimes auto-merge (or earn it free with Goo!) πŸ’΅ 2x Cash Β· πŸ€ 2x Luck Β· ⭐ Lab Director Β· 🎑 Double Spin 🎁 CODES: SLIMETIME Β· GOOGOO Β· LAUNCH 😴 No timers, no stress β€” your slimes keep earning while you're away. πŸ‘ Like & favorite for free code drops!

Last updated by the developer 10 Aug 2026, 21:15 UTC.

0
playing (measured 24 Aug 2026, 17:15 UTC)
13,797
lifetime visits
74%
liked (25 πŸ‘ / 9 πŸ‘Ž)
402
favourites (29.1 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Lab Director
349 R$
Magnetism + Auto Lab
249 R$
2x Cash
199 R$
Double Spin
149 R$
2x Luck
149 R$
Golden Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Merge Β· progression4,048 Β· 100.0% win
Royal Blood Β· progression1,846 Β· 100.0% win
Evolved Β· progression328 Β· 30.8% win
Sparkle Hunter Β· collection327 Β· 0.00% win
Pet Collector Β· collection12 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.