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[HARD] FX Journey

[HARD] FX Journey

A Roblox experience owned by HG Society.

ObbyIDcyberpunkmatrixleaderboard

Description (written by the developer; not a statement by this register)

🎮 WELCOME TO FX JOURNEY! 🌌 Apakah kamu siap menguji ketangkasan dan meningkatkan skill obby kamu? FX Journey menyajikan rintangan menantang dengan nuansa cyberpunk & matrix. Uji batas kemampuanmu, taklukkan setiap rintangan, dan jadilah yang tercepat! ✨ FITUR UTAMA: 🏆 7 Challenging Checkpoints — Rintangan yang dirancang khusus untuk mengasah movement skill kamu! 🕐 Best Time System — Catat waktu terbaikmu dan bersaing di leaderboard! 🔊 VIP Perks — Dapatkan akses VIP Boombox + Exclusive Tag untuk pengalaman bermain yang lebih keren. 🎁 BENEFIT KOMUNITAS: Join Komunitas Roblox kami untuk membuka fitur AllJump secara otomatis! 👉Cara klaim: 1. Join Group Roblox kami! 2. Rejoin ke dalam game dan nikmati akses AllJump! 👍 Sukai (Like) & Favoritkan (Favorite) game ini jika kamu menikmati rintangannya!

Last updated by the developer 4 Sept 2026, 14:17 UTC.

1
playing (measured 4 Sept 2026, 20:45 UTC)
849
lifetime visits
73%
liked (29 👍 / 11 👎)
15
favourites (17.7 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 20:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AWAN
999 R$
KICK
399 R$
KNOCKOUT GUN
250 R$
VIP + BOOMBOX
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

697471.55 September 2026 — 69 % liked15 September 2026 — 74 % liked26 September 2026 — 73 % liked735 September 202626 September 2026
3 measurements spanning 21 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 03:3573-1
15 Sept 2026, 10:1574+5
5 Sept 2026, 10:0669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.