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Swift Obby

Swift Obby

A Roblox experience owned by VoidNova Labs.

ObbyENparkourtroll mechanicspower-ups

Description (written by the developer; not a statement by this register)

🚀 Welcome to Swift Obby! 🌈 Can you beat the entire Obby and reach the finish? Jump, dodge, run and challenge yourself through fun and colorful stages! ✨ Features 🪄 Flying Carpet – Fly over obstacles with ease! ☁️ Flying Cloud – Soar through the map in style! ⚡ Speed Coil – Run faster than ever! 🌍 Gravity Coil – Jump higher and reach impossible places! 💥 Fusion Coil – The ultimate combination of Speed & Gravity! 😈 Huge Troll Menu – Prank your friends with tons of funny troll options! 🛒 Awesome Gear & Power-Ups 🏆 Challenging Obby Stages 👥 Play with your friends! 🔄 Frequent Updates & New Content! --- 🎯 Can you make it to the end without falling? 👍 Leave a LIKE if you enjoyed the game! ⭐ Favorite the game to support future updates! 👥 Invite your friends and see who reaches the finish first! 💖 Thanks for playing Swift Obby! Have fun and good luck!

Last updated by the developer 31 Aug 2026, 22:31 UTC.

0
playing (measured 2 Sept 2026, 04:52 UTC)
35,248
lifetime visits
81%
liked (209 👍 / 48 👎)
154
favourites (4.4 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
399 R$
Flying Cloud
399 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
Banana Peel
119 R$
Speed Coil
99 R$
Easy Mode
99 R$
Starter Pack
39 R$
Faster Regeneration
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome131 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8183822 September 2026 — 83 % liked12 September 2026 — 82 % liked22 September 2026 — 81 % liked2 September 202622 September 2026
3 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 05:0081-1
12 Sept 2026, 04:5382-1
2 Sept 2026, 04:5383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.