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Tile Slasher

Tile Slasher

A Roblox experience owned by Tile Slasher Games.

MinigamesENbattle royalephysics-basedsocial deduction

Description (written by the developer; not a statement by this register)

Throw knives at tiles to break the floor beneath other players and send them falling to their elimination. 💥 🔪 Throw knives at tiles to make other players fall! 🎨 Unlock unique knife skins & death effects! 🏆 Be the last one alive and climb the leaderboards! 👍 Like & join the group for a special knife 🔔 Follow for updates

Last updated by the developer 19 Aug 2026, 20:08 UTC.

0
playing (measured 21 Aug 2026, 04:21 UTC)
266
lifetime visits
88%
liked (15 👍 / 2 👎)
0
favourites
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck
379 R$
Double Cash
249 R$
Instant Rolls
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Win · other35 · 0.00% win
10 Wins · progression3 · 0.00% win
25 Wins · progression1 · 0.00% win
50 Wins · progression0 · 0.00% win
100 Wins · progression0 · 0.00% win
200 Wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8822 August 2026 — 88 % liked16 September 2026 — 88 % liked22 August 202616 September 2026
2 measurements spanning 24 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 07:0688no change
22 Aug 2026, 21:5388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.