Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dress And Guess!

Dress And Guess!

A Roblox experience owned by D A G.

Social & hangoutENsocial deductionroleplaycosmetics

Description (written by the developer; not a statement by this register)

🔥 Build your drip, hit the runway, and see if anyone can guess YOUR character! Disguise yourself as anyone : anime, celebs, games, memes, whatever the catalog has. Then type who you really are, plus 3 fake names to throw the jury off. 🎬 Everyone walks the stage one by one while players vote on who you became 🧩 Guess the others right and hope nobody guesses you 💸 Rack up coins for clutch guesses and legendary troll answers 🏅 Climb the rankings: Top Wins, Longest Streaks, Coins Earned 🎁 Unlock cosmetics, rare emotes and special effects 👥 Squad up and roast each other's character choices Design, deceive, WIN. How many players can you fool?

Last updated by the developer 18 Aug 2026, 16:32 UTC.

9
playing (measured 18 Aug 2026, 17:00 UTC)
10,790
lifetime visits
47%
liked (112 👍 / 127 👎)
920
favourites (85.3 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:009first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emotes Bundle
249 R$
VIP
199 R$
Poses Bundle
179 R$
2x Coins
149 R$
Skip Animation
99 R$
2x Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Player! · welcome226,180 · 100.0% win
Winner! · other25,997 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

365344.518 August 2026 — 53 % liked28 August 2026 — 36 % liked7 September 2026 — 43 % liked17 September 2026 — 46 % liked27 September 2026 — 46 % liked7 October 2026 — 47 % liked17 October 2026 — 47 % liked4718 August 202617 October 2026
7 measurements spanning 60 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 17:0347no change
7 Oct 2026, 17:0247+1
27 Sept 2026, 17:0246no change
17 Sept 2026, 17:0146+3
7 Sept 2026, 17:0143+7
28 Aug 2026, 17:0136-17
18 Aug 2026, 17:0053first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.