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Would You Rather: Princess Outfit Contest Tower👑

Would You Rather: Princess Outfit Contest Tower👑

A Roblox experience owned by Tower RNG.

Fighting & PvPENfashiontowerwould you rather

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Princess Contest Outfit Tower👑 Choose a door and build your perfect princess look one step at a time 💖 Will you create a royal masterpiece… or completely ruin your outfit? 👀 Reach the end, enter the Princess Contest, and show everyone your final outfit 👑 Build a look so good it can take 1st place again and again! 🏆✨ Every choice gives you something new: 👗 dresses, hair, crowns & accessories ✨ cute princess items and magical details 💀 or something that can totally destroy your look Can you become the best-dressed princess in the tower? 💅 💗 Like the game + join the group for extra perks

Last updated by the developer 21 Aug 2026, 15:42 UTC.

8
playing (measured 21 Aug 2026, 20:54 UTC)
262,165
lifetime visits
71%
liked (442 👍 / 180 👎)
12,663
favourites (48.3 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

81226510 August 2026 — 122 players21 August 2026 — 8 players10 August 202621 August 2026
2 measurements spanning 11 days, net -114. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:548-114
10 Aug 2026, 15:02122first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Fly Carpet
99 R$
Gravity Coil
69 R$
👑2x Votes (Forever)👑
19 R$
👑Complete Collection👑
19 R$
Speed Coil
19 R$
📸Style Studio📸
9 R$
Sprint!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome99,408 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

678073.515 August 2026 — 80 % liked21 August 2026 — 73 % liked25 August 2026 — 71 % liked4 September 2026 — 67 % liked14 September 2026 — 73 % liked24 September 2026 — 71 % liked4 October 2026 — 71 % liked7115 August 20264 October 2026
7 measurements spanning 50 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 20:4771no change
24 Sept 2026, 20:4771-2
14 Sept 2026, 20:4673+6
4 Sept 2026, 20:4667-4
25 Aug 2026, 20:4671-2
21 Aug 2026, 20:5473-7
15 Aug 2026, 20:4580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.