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[UPD!] It's Raining BFDI!!

[UPD!] It's Raining BFDI!!

A Roblox experience owned by Kai's Grounds.

SimulatorENBFDIcollectionclicker

Description (written by the developer; not a statement by this register)

Welcome, player, to It's Raining BFDI!! 🌧️ Click to spawn tons of BFDI characters and watch them drop from the sky! Collect 70+ unique characters across multiple rarity tiers! Earn Win Tokens (WT$) to spend at Gelatin's Steakhouse and Yellow Face's Super Store. Complete Two's Quests, Rebirth to speed up spawns, and climb the global Leaderboard! Thanks for playing! Made with ❤️ by Kaisan (@Kaiser9820).

Last updated by the developer 17 Aug 2026, 15:32 UTC.

1
playing (measured 17 Aug 2026, 16:15 UTC)
601
lifetime visits
91%
liked (10 👍 / 1 👎)
52
favourites (86.5 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 16:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
99 R$
2x Win Tokens
79 R$
VIP Perks
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! · welcome1,216 · 100.0% win
You Rejoined! · other326 · 72.7% win
50 Characters! · collection325 · 72.7% win
100 Characters! · collection211 · 36.4% win
250 Characters! · other108 · 18.2% win
500 Characters! · other50 · 0.00% win
1,000 Characters! · other26 · 0.00% win
Meet the Owner!! · other22 · 0.00% win
2,500 Characters! · progression7 · 0.00% win
5,000 Characters! · other1 · 0.00% win
7,500 Characters! · other0 · 0.00% win
10,000 Characters! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

881009420 August 2026 — 100 % liked30 August 2026 — 88 % liked10 September 2026 — 89 % liked30 September 2026 — 90 % liked20 October 2026 — 91 % liked9120 August 202620 October 2026
5 measurements spanning 61 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 11:5491+1
30 Sept 2026, 10:3390+1
10 Sept 2026, 02:2089+1
30 Aug 2026, 23:0688-12
20 Aug 2026, 19:48100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.