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Kick a Lucky Block for Toy Story

Kick a Lucky Block for Toy Story

A Roblox experience owned by Cupcake Productions.

SimulatorENToy StoryLucky BlockSurvival

Description (written by the developer; not a statement by this register)

Kick a Lucky Block for Toy Story! 🧸 🧸 Kick the Lucky Block & Collect awesome toys! 🌊 Survive the tsunami that you've triggered! 🏠 Place the collected toys on your plot to earn money! 💪 Buy weights and train your legs to kick even further! 🤩 Thank you for playing! Like and favorite if you enjoy the game! 👍

Last updated by the developer 6 Aug 2026, 18:54 UTC.

1
playing (measured 16 Aug 2026, 06:34 UTC)
18,562
lifetime visits
92%
liked (163 👍 / 15 👎)
560
favourites (30.2 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:343first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome76,293 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77938516 August 2026 — 79 % liked26 August 2026 — 77 % liked5 September 2026 — 93 % liked15 September 2026 — 92 % liked25 September 2026 — 92 % liked5 October 2026 — 92 % liked15 October 2026 — 92 % liked25 October 2026 — 92 % liked9216 August 202625 October 2026
8 measurements spanning 70 days, net +13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:2192no change
15 Oct 2026, 15:1992no change
5 Oct 2026, 15:1992no change
25 Sept 2026, 15:1892no change
15 Sept 2026, 15:0692-1
5 Sept 2026, 15:0593+16
26 Aug 2026, 15:0277-2
16 Aug 2026, 15:0079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.