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+1 Click Speed⚡

+1 Click Speed⚡

A Roblox experience owned by Ghosty Games!.

SimulatorENclickerobbyspeed boost

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Speed per Click ⚡ Ready to run at the speed of light? Click to gain speed, race through obbies, and become the fastest player in the universe! [How To Play] ⚡ Click to Speed Up 🏆 Complete Obbies 🥚 Hatch Eggs 🌎 Unlock Worlds 📈 Climb Leaderboards 👥 FRIEND BOOST: Get +10% SPEED BOOST for every friend in your server! 🚀

Last updated by the developer 8 Aug 2026, 09:53 UTC.

0
playing (measured 11 Aug 2026, 05:30 UTC)
6,055
lifetime visits
91%
liked (32 👍 / 3 👎)
387
favourites (63.9 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Pets
399 R$
+100 Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Speed · progression4,006 · 0.00% win
1K Speed · progression2,546 · 0.00% win
Welcome! · welcome1,218 · 0.00% win
100K Speed · progression426 · 0.00% win
1M Speed · progression79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9117 August 2026 — 91 % liked27 August 2026 — 91 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:0891no change
17 Aug 2026, 19:0291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.