Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Every 15 Seconds

Every 15 Seconds

A Roblox experience owned by BeanWorks Studios.

SurvivalENsurvivalhorrormultiplayer

Description (written by the developer; not a statement by this register)

Every 15 seconds, the facility's AI triggers a new event. Gravity fails. Lasers sweep. Seekers hunt. The floor betrays you. And it only gets faster — events STACK as difficulty escalates until the chamber is pure chaos. Outlast everyone, earn credits, unlock auras and abilities, and if you die? Vote on what happens to the survivors. 30+ events · escalating phases · spectator voting · a jackpot event you'll have to see to believe. The experiment is always recruiting. RELEASE BETA! This game is still going through its final touches before final release! - 30 new immersive events to survive! - New AI Director system and nemesis system! A system like no other! The game remembers your mistakes! - Saboteur system! not only do you spectate when your out, you can control the outcomes of the Experiments! - Fully immersive environmental effects and costume made music! Premium Benefits coming soon!

Last updated by the developer 13 Sept 2026, 20:50 UTC.

0
playing (measured 22 Sept 2026, 17:46 UTC)
2,712
lifetime visits
94%
liked (173 👍 / 11 👎)
70
favourites (25.8 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Sept 2026, 17:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Saboteur
250 R$
Third Ability Slot
200 R$
2X Credits
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Elimination · progression1,005 · 0.00% win
Phase 3 Survivor · progression744 · 0.00% win
System Failure Survivor · other40 · 0.00% win
Full Clear · progression31 · 0.00% win
Centurion — 100 Events · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.