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🤣 TROLL

🤣 TROLL

A Roblox experience owned by MMH Productions.

Social & hangoutENtrollpranksocial

Description (written by the developer; not a statement by this register)

🎮 Welcome to TROLL! ❤️ Enjoying the game? Show your support with a like and favorite! Your support helps us bring more updates and improvements! 🔥

Last updated by the developer 2 Sept 2026, 04:30 UTC.

5
playing (measured 4 Sept 2026, 02:47 UTC)
365
lifetime visits
68%
liked (53 👍 / 25 👎)
20,519
favourites (56216.4 per 1k visits)
4 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 02:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BUNDLE: Sweet Treat
3,399 R$
GODLY: Treat
1,699 R$
GODLY: Sweet
1,699 R$
Darkheart
699 R$
Ghostwalker
499 R$
Sword
499 R$
Gemscope
399 R$
Jadequinox
399 R$
Splasher
399 R$
Cupidscope
299 R$
Cupidblade
199 R$
Cupidshot
199 R$
Second Effect
159 R$
Warlock Gun
129 R$
Amethyst
129 R$
Patrick's Bow
99 R$
Axe
99 R$
Axe Of Fire
99 R$
Blackhole
99 R$
Archangel
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 16 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

068346 September 2026 — 0 % liked16 September 2026 — 50 % liked2 October 2026 — 65 % liked12 October 2026 — 67 % liked22 October 2026 — 68 % liked6 September 202622 October 2026
5 measurements spanning 46 days, net +68. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 05:3768+1
12 Oct 2026, 04:3367+2
2 Oct 2026, 00:1665+15
16 Sept 2026, 01:4550+50
6 Sept 2026, 01:190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.