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verity rooms

verity rooms

A Roblox experience owned by MELIORATION.

HorrorENbackroomsbhophorror

Description (written by the developer; not a statement by this register)

Survive verity in the backrooms Perform bhopping to build speed and escape First emote repels verity and has a half second of invulnerability Emotes: Z, X, C, V tags: huss, level 0, bhop, gmod, clark

Last updated by the developer 21 Aug 2026, 04:17 UTC.

13
playing (measured 21 Aug 2026, 04:23 UTC)
2,557
lifetime visits
67%
liked (148 👍 / 72 👎)
1,409
favourites (551.0 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:2313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Tokens
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stay In Character · progression11,130 · 28.8% win
Scored 1000 · other9,467 · 10.0% win
Amazing Survivor · progression7,295 · 10.0% win
Best Survivor · progression300 · 0.00% win
Scored 10000 · other174 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

678676.521 August 2026 — 86 % liked31 August 2026 — 71 % liked10 September 2026 — 68 % liked20 September 2026 — 68 % liked30 September 2026 — 67 % liked10 October 2026 — 67 % liked20 October 2026 — 67 % liked21 August 202620 October 2026
7 measurements spanning 60 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 04:3267no change
10 Oct 2026, 04:3167no change
30 Sept 2026, 04:3167-1
20 Sept 2026, 04:3068no change
10 Sept 2026, 04:3068-3
31 Aug 2026, 04:2371-15
21 Aug 2026, 04:2386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.