Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Server Tycoon 🌐

Server Tycoon 🌐

A Roblox experience owned by Vanta Engine.

TycoonENdata centeroffline earningsmanagement

Description (written by the developer; not a statement by this register)

🌐 Welcome to Server Tycoon! 🛠️ Build and manage your own data center! 🌙 Your server empire earns while you are offline! 💾 Auto-saving progress! 🏗️ Build a MASSIVE server facility! 🗄️ Unlock powerful server racks! ⚡ Balance power, cooling, and heat! 🔥 Repair faults and keep your uptime high! 👷 Hire technicians to manage your facility! 🤝 Playing with friends gives everyone bonuses! (+10% money per friend) ⭐ Roblox Premium benefits: +15% money / +15% rack luck 💵 Like the Game & Join the Group! Verified group members receive a one-time $1,000 bonus per facility!

Last updated by the developer 21 Aug 2026, 02:12 UTC.

0
playing (measured 8 Sept 2026, 07:31 UTC)
4,952
lifetime visits
46%
liked (18 👍 / 21 👎)
50
favourites (10.1 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 07:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash Forever!
399 R$
Auto Technician
399 R$
Contract Accelerator
299 R$
Infrastructure Plus
299 R$
Expanded Crew
249 R$
Fault Guard
199 R$
Offline Operations
199 R$
Builder Pro
149 R$
Sprint!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BOOT SEQUENCE · progression2,262 · 100.0% win
ALL SYSTEMS NOMINAL · progression1,184 · 100.0% win
HOT SWAP HERO · progression31 · 0.00% win
ON CALL · progression30 · 0.00% win
SEVEN FIGURES · progression26 · 0.00% win
ROOM TO GROW · collection26 · 0.00% win
CLEAN COMPUTE · progression22 · 0.00% win
SCALE UP · progression21 · 0.00% win
QUANTUM LEAP · other20 · 0.00% win
FIRST CONTRACT · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4446458 September 2026 — 44 % liked18 September 2026 — 46 % liked28 September 2026 — 45 % liked8 October 2026 — 46 % liked8 September 20268 October 2026
4 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 07:3246+1
28 Sept 2026, 07:3245-1
18 Sept 2026, 07:3146+2
8 Sept 2026, 07:3144first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.