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Peruvian Zone

Peruvian Zone

A Roblox experience owned by Zona Peruana Studios.

Social & hangoutESsocial hangoutmusic/dancecultural theme

Description (written by the developer; not a statement by this register)

💃Welcome to the Peruvian Zone! 🎵 Live a unique experience in our Peruvian ballroom. Dance, laugh and share with your friends in an environment full of music and endless fun 🔥. 💖 Give the game a thumbs up and a like! 🎧 Remember to join our Roblox group! https://www.roblox.com/es/communities/175912975/Zona-Peruana-Studios#!/about Tags: Peru, tone, Peruvian zone, Peruvian party, Peruvian dance, Peruvian salon, music, fun, culture, lord of miracles. ⚠️ The game is in BETA phase: it may have bugs, but we'll fix them soon! ⚠️

Last updated by the developer 10 Aug 2026, 10:57 UTC.

43
playing (measured 11 Aug 2026, 02:20 UTC)
72,116
lifetime visits
79%
liked (586 👍 / 157 👎)
1,830
favourites (25.4 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:20113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Angel Wings
4,000 R$
+Comandos
1,500 R$
MARTILLO
800 R$
Tung Bat
600 R$
CARTEL
600 R$
INVISIBLE
600 R$
Tombo
130 R$
Choro
130 R$
Serenazgo
130 R$
ACCESO MESERO
120 R$
ZONA VIP - BTS
100 R$
Acceso VIP
100 R$
Colors
50 R$
MysticalStaff
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome94,827 · 32.4% win
You met the Creator · welcome7,789 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

77858116 August 2026 — 85 % liked26 August 2026 — 77 % liked5 September 2026 — 77 % liked15 September 2026 — 77 % liked25 September 2026 — 78 % liked5 October 2026 — 78 % liked15 October 2026 — 77 % liked25 October 2026 — 79 % liked4 November 2026 — 79 % liked7916 August 20264 November 2026
9 measurements spanning 80 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 03:4979no change
25 Oct 2026, 03:4979+2
15 Oct 2026, 03:4877-1
5 Oct 2026, 03:4878no change
25 Sept 2026, 03:4878+1
15 Sept 2026, 03:4777no change
5 Sept 2026, 03:4777no change
26 Aug 2026, 03:4677-8
16 Aug 2026, 03:4685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.