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Ronopoly!

Ronopoly!

A Roblox experience owned by Havoc Studios.

SimulatorENboard gamemonopoly clonesocial lobby

Ronopoly! is a simulator experience created on 2019-03-10. It has recorded 14,210,281 lifetime visits and 95,056 favorites. Currently, five users are playing. The game holds a 70% like percentage. It supports Xbox and console controllers for gameplay.

Description (written by the developer; not a statement by this register)

👋 Welcome to Ronopoly! 🏆 Users that have a trophy emoji next to their name means that they participated in and won a gamenight! Participate in gamenights for a chance to earn this unique symbol in-game! 🏆 👉 Want to create lobbies for you and your friends only? Check out our Private Servers for only 10 Robux! 👈 Gameplay Guide: https://devforum.roblox.com/t//1338173 🎮 This game supports XBox/Console. Press the select button to start the controller mouse. Use left thumbstick to move mouse, A to select highlighted options, and DPad to scroll. 🎮

Last updated by the developer 17 Jul 2026, 14:02 UTC.

5
playing (measured 10 Aug 2026, 20:02 UTC)
14,210,281
lifetime visits
70%
liked (9,572 👍 / 4,108 👎)
94,773
favourites (6.7 per 1k visits)
10 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Larger Lobbies
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ronopoly! · welcome5,745,488 · 81.2% win
You played a game! · welcome1,466,856 · 20.1% win
Winner Winner! · other940,597 · 15.0% win
First to lose! · other579,562 · 11.0% win
Play for 1 hour! · other513,899 · 9.9% win
Play for 2 hours! · other244,769 · 5.0% win
Play for 5 hours! · other75,882 · 6.0% win
Have 150 Reputation! · progression44,973 · 2.0% win
Play for 10 hours! · other23,072 · 4.0% win
Have 200 Reputation! · collection9,682 · 1.0% win
Play for 20 hours! · other5,293 · 1.0% win
Event Participation · social1,333 · 0.00% win
Play for 50 hours! · other542 · 0.00% win
Play for 100 hours! · other76 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked12 September 2026 — 70 % liked22 September 2026 — 70 % liked2 October 2026 — 70 % liked12 October 2026 — 70 % liked22 October 2026 — 70 % liked1 November 2026 — 70 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:4870no change
22 Oct 2026, 18:4770no change
12 Oct 2026, 18:3870no change
2 Oct 2026, 18:3670no change
22 Sept 2026, 18:3370no change
12 Sept 2026, 18:3170no change
2 Sept 2026, 18:2170no change
23 Aug 2026, 18:0870no change
13 Aug 2026, 18:0670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.