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[πŸ’₯] Stack or Crash

[πŸ’₯] Stack or Crash

A Roblox experience owned by Stack or Crash Community.

TycoonENstackingcrash mechanicprogression

Description (written by the developer; not a statement by this register)

πŸ“¦ Stack Crates. Risk It. Get Rich. πŸ’΅ Pay to keep stacking higher πŸ“ˆ Reach better and more valuable crate rarities ⚠️ Collect before your stack crashes... or lose it all πŸ’° Sell your crates for cash ⬆️ Upgrade Crate Value & Stack Speed πŸ”„ Rebirth to unlock better tables and reduce your crash chance ❓ Think you can make it all the way to the $15 TRILLION Void Crate? πŸ‘€ πŸ‘ LIKE & ⭐ FAVORITE to support future updates!

Last updated by the developer 17 Aug 2026, 09:01 UTC.

0
playing (measured 30 Aug 2026, 22:03 UTC)
540
lifetime visits
71%
liked (5 πŸ‘ / 2 πŸ‘Ž)
3
favourites (5.6 per 1k visits)
5 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 22:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

+500% Luck
320 R$
Double Cash
239 R$
Double Stack
160 R$
+200% Luck
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome425 Β· 0.00% win
First Rebirth! Β· progression152 Β· 0.00% win
Friends! Β· social55 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.